Showing all 36 routes.
Grade | Route | Gear style | Popularity | ||
---|---|---|---|---|---|
Heart of Frank Aftermath | |||||
V2 | ★ Four Inch Pinch | ||||
V4/5 | ★ Ghost Rider | ||||
Heart of Frank Hate | |||||
V4 | Not Hate | ||||
V3 | ★ Trick Pony | ||||
Heart of Frank Mushroom | |||||
V3 | Clan of the Cave Bear | ||||
V0 | Clan of the Slab
Same start as Clan of the Cave Bear, heel hook and rotate onto easy slab top out | ||||
Frictionary | |||||
V3 | ★ Frictionary Arete | ||||
V7 | Fan-Friction | ||||
V8 | Non-Friction Story | ||||
V5 | Frictionary | ||||
V0 | Friction Crack | ||||
V5 | Undertaker | ||||
V3 | Undergrad | ||||
V3 | ★ UnderRated | ||||
V5 | ★★ UnderKing | ||||
V9 | CataComb | ||||
V6 | ★★★ Black Cherry Soda | ||||
V2 | ★ Partial Justice | ||||
House Area Ninja Turtles Boulder | |||||
V0 | April
This problem is found at the far left side of the ‘Ninja Turtle’ slab, left of the small spruce tree. Climb the slab, then a short lip traverse to top out. | ||||
V2 | Donatello
Climb up right of the small tree (and a bit right of the crack) on the ‘Ninja Turtle’ slab. This problem on the left side of the slab is arguably the best of the 'Ninja Turtle’ problems. | ||||
V1 | Leonardo
Essentially the middle of the 'Ninja Turtle’ slab, this problem climbs up the relatively blank slab about a meter or so left of the broken juggy rib/groove. | ||||
V0- | ★ Splinter
The broken juggy rib/groove. The easiest of the ‘Ninja Turtle’ slab problems. | ||||
V1 | Raphael
The fun but tricky slab to the right of Splinter. | ||||
V1 | Michaelangelo
The somewhat nebulously defined slab to the right of Raphael. | ||||
V1 | Casey Jones
The rightmost of all the 'Ninja Turtle’ slab problems, just left of the blunt arête on the right side of the slab. Short but tricky, avoid bailing out to the right. | ||||
V4 | Rock Steady
This fun vertical problem starts just left of the tree on the backside of the Ninja Turtle Boulder. Solid rock, and a great flat landing. | ||||
House Area House and Cartel Boulders | |||||
V3 | ★ Galactic
Start low on obvious blocky ledge hold, traverse positive holds up and left towards the arête, mantle above. | ||||
V0 | Outer Rim
Climb straight up on good holds to join the end of Plan 66. Great line, bad landing. | ||||
V1 | Press Start
Start in the alcove between the two boulders. Start with one hand on the big flat ledge, and use trickery to gain better holds above. | ||||
V3 | Goon
Start on the lip on the right side near the other boulder. Traverse left to the center of the boulder and top out. | ||||
V2 | Project 66 | ||||
Healing | |||||
V2/3 | Origins
Sit start just left of the big crack. Follow the arete up, avoiding using the big crack. | ||||
V0 | ★ Crack Attack
Climb up the big crack and top out | ||||
V5 | ★★ Healing Arete
Sit start left on the left side of the roof matched on a sidepull. Make your way right under the roof. After getting up on the face to the right of the roof, go directly up using the arete. | ||||
V3/4 | ★ Healing Arete Extension
Same as "Healing Arete" but with an easier finish out right to top out | ||||
Relentless | |||||
V3 | ★ Obvious Frickin Dihedral (stand)
Climb the obvious dihedral with less obvious holds |
Showing all 36 routes.